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What's a trait anda would associate with "perfect game design"
Example A.K.A Wantas answer cuz why the fuck would Wanta ask a pertanyaan and not provide his own opinion like seriously wtf is with that shit?:
I cinta it when the musik for a stage atau level or, if anda are insanely old, "board" is timed so that anda reach the end of the track at the same time as anda reach the end of the stagelevelboard. Like in Mario Odyssey. In the 2D portion where Pauline is singing, the person who I was watching actually wasn't dawdling atau going slow and they reached the end of the stage right when the song was at its end. I loved that shit.
Example A.K.A Wantas answer cuz why the fuck would Wanta ask a pertanyaan and not provide his own opinion like seriously wtf is with that shit?:
I cinta it when the musik for a stage atau level or, if anda are insanely old, "board" is timed so that anda reach the end of the track at the same time as anda reach the end of the stagelevelboard. Like in Mario Odyssey. In the 2D portion where Pauline is singing, the person who I was watching actually wasn't dawdling atau going slow and they reached the end of the stage right when the song was at its end. I loved that shit.
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