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Well this came back quicker than I expected. Here we got ourselves another series of reviews of games that I either had little to talk about, that I wasn’t able to finish, atau that I had no desire to finish and decided it would be better to just dump it all on here. This will ust be five mini reviews to help me focus on bigger projects. Like the Lisa the Painful artikel I plan on making. atau yet another bulan long project that may atau may not end in me just giving up halfway through. Regardless, we got five PS2 games. I got little to say about each, so let’s talk about them here, right now, starting with one that interests me

1: Evergrace



anda wanna know how anda can peak my interest immediately. Tell me that your game is being developed oleh From Software. The team that gave us the Dark Souls franchise. Evergrace doesn’t have the same melancholy world building and brutal difficulty, but it has something here. Released in 2000 early in the PS2’s life and with the intent of also having a PS1 version on puncak, atas of that, it’s no surprise to see that this game was… very dated looking. Visuals look like they were running on an older model despite this being a new age console. Not to say that it looks bad. There’s a style it’s trying to go for, at least with the first level. The nice glows mixed with the autumn setting just give off this chill vibe to it. Plus I’m a sucker for autumn settings in games. I also cinta the musik in this one as well. Composed oleh Kota Hoshino, who worked on the Armored Core games soundtracks, he wanted heavy emphasis on voices for the music, to give off this sort of foreign vibe and I think he nails it. It sounds like a distant land with the way the instruments and vocals blend well. If I had to say anything from this game was a ten outta ten, it would be the music. Except for the store theme. What the fuck is that? If anda know Evergrace, anda probably know it for its sporadic toko theme. That said, I can’t say the same for the gameplay. While the game does use every button in combat, atau so the IGN review says so, the combat is still janky as fuck. And easy too. It wasn’t until this one demon boss in the fourth level did fights become slightly lebih challenging, but not even oleh that much. Most fights just had me go behind an enemy, let them attack, and then hit them in the back for major damage. It’s not annoying, but it’s not exactly interesting. I will say, the boss near the end of the fourth level did put up lebih of a fight for me, so maybe it does get better later in the game, but the world just wasn’t interesting me, the story wasn’t really gripping me, the constant series of backtracking and tunggu to make a save wasn’t appealing to me, and the voice akting was just okay. Not good enough to invest me and not bad enough to make me laugh. Just okay. Evergrace is just okay. If anda see it in a store for cheap, maybe give it a look. Otherwise, I’d say skip this one
Award: Simple But Clean

2: The Hobbit



The Hobbit game is absolute hot trash fire, boy. Let’s not even beat around the semak, bush on this one, this game sucks. I never watched The Hobbit as a kid and only started watching them recently to get knowledge for this review. Gave up around the third film because fuck that, famsquad. So for all anda that don’t know the story of The Hobbit, let me fill anda in. Young hobbit named Bilbo Baggins meets up with Gandalf and his gaggle of dwarves, Gandolf pretty much drags Bilbo out of his house onto an adventure and wacky shenanigans ensue, as they usually do. So naturally, making a game off of it would make sense. Of course, that plus making a game based on it when the Lord of the Rings films were super big also helped to get traction. Apparently the game had decent reviews on release, even winning an award for best soundtrack. I can’t remember the soundtrack, but it was done oleh Rod Abernethy, who worked on a lot of stuff from Darksiders to RAGE to Dead luar angkasa to Dead Head Fred. Does anyone remember Dead Head Fred? It was really good. As for the positives I’d give this game… Well, I like the chill vibes of the first area, the Hobbit village (I forget the name). It eases anda in nicely into the struggles you’ll run into eventually. I like how the light glows off your sword in dark areas. I like long jumping…. That’s it. That’s all I got. All the charm that some of these tiny things have to offer cannot mitigate how incredibly boring this game is. A lot of the combat is just waiting for the enemy to walk up to you, get a hit in, and the enemy will back up. It’s hard to lose a fight in this game because anda will always have items at the ready to use. I get it, this is a kids game, but kids games don’t need to be this easy and dull. There’s also stealth in this game, and it can be even worse at times with how boring it is. It is difficult to ever get caught. I remember as a kid, since this was one of the few games I remember owning, and getting caught in the stealth section a lot and having to go all the way back to the checkpoint. But here, I only got caught once because I was wandering around too much and that was it. It’s pathetically easy. And they have so many stealth missions. It makes me wonder what the point of them even are. The platforming in this game gets on my nerves as well. And there is a lot of it. Not only is it basic as can be, but the camera has this way of moving around when anda jump, being at an angle that makes it hard to judge where you’ll land. It makes what should be simple jumps so damn stressful and it’s kind of the only challenge in this game. And it’s a bad challenge. Oh, and glitches. This game has tons of glitches. Enemies getting trapped on walls, anda getting trapped in mid falling, lip syncing just not working at times. I genuinely have no desire to go back to this game. Especially not with a stealth section where I left off. Yeah, The Hobbit is boring. Too easy to be a challenge for adult fan and too boring for young newcomers. Just play the Lord of the Rings: Revenge of the King game on the same console. lebih fun and less drivel.
Award: Endurance Test

3: Psychonauts



anda know, I give Tim Schaffer a lot of shit, most of the time deservedly, but I won’t deny that the man has made some good games in his time. Stuff like hari of the Tentacle, Brutal Legend, his magnum opus being Grim Fandango, and the classic cult hit of this era and the PS2 classic that I have only played recently, Psychonauts. Psychonauts follows a camp of kids, all with psychic abilities trained oleh the government to become agents that can use these powers. One such kid being Razputin, who just wants to be a Psychonaut and not part of the family circus. But when kids start getting brainwashed around the camp, Raz has to prove himself oleh entering the minds of many different subjects and finding the cause of all this. Let me just say that I cinta the charm this game oozes out of it. All the collectables in this game are just so creative, with different gambar in the levels all pertaining to what the character of berkata dungeon lies, cobwebs anda can collect with a special item, and the emotional baggage is just baggage that is crying until anda can find their tags. That’s just clever to me. I also cinta the levels in this game. Even the tutorial levels like the ones for the camp counselors are great. But it really picks up when anda enter the minds of all the other characters. The levels consist of some crazy stuff, like Raz turning into a giant and destroying a city inhabited oleh ikan people, trying to solve a puzzle oleh setting up a stage play for a cynical critic, avoiding a demonic banteng through a neon Mexican styled city, and my personal favorite, the Milkman Conspiracy, a neighborhood run with agents that anda gotta solve puzzles to get across to get to the end. The psychic abilities anda get are also really cool. Stuff like being able to fly, roll on a ball, set enemies on fire, swap between characters, and so much more. I just wanted to get all the power ups for that alone. The game is just a really charming platformer that manages to also be incredibly stylish and funny, like an old school cartoon. I will say that some of the character designs sicken me, especially with their skin warna being of purple and blue. They look like Doug characters on crack. Also the final level, The Meat Circus. I heard rumors about that level and I can konfirmasi that level is hot garbage. Super precise platforming, annoying escort missions, and the fact that it’s rumored that they changed the level because it was impossible for play testers is… something else, let me tell you. But those are just smaller problems to what I consider an almost perfect game. And anda better believe I’m excited for Psychonauts 2 coming out soon. Please don’t screw this one up, Tim
Award: Hidden Gem

4: The Simpsons: Hit and Run



Here it is, the big one, baby. If there was any game anyone would recognize on this, it was The Simpsons: Hit and Run. A classic from the sixth generation of consoles, being loved oleh everyone who played it in their childhood. Even so good as to wish for a sequel atau a remaster, much like how Spongebob: Battle for Bikini Bottom is getting a remaster. So this is the part where I sing this game's praises, right…. Yeah right! I don’t mean to sound like a pessimistic asshole, but I got problems with this game. Simpsons: Hit and Run is not a perfect game. Hell, I would say that the hype for it is overblown. Does that mean this game isn't’ fun? Absolutely not, I had fun playing this game in it’s moments. It offers a lot for players, especially if they’re Simpsons fans. Driving around at insanely fast speed around Springfield causing destruction, smashing into stuff and people and zooming around cars is a lot of fun, especially with all the stuff anda can get, made lebih so from the tons of Simpsons references in this game from a tampil just full of good moments. The variety of cars anda can get does add to stuff and almost makes up for the lack of variety in the actual campaign. Yeah, the missions in this game, while fun, are lacking. I can see the GTA comparisons now, because these missions are just as fresh as GTA missions. anda got mostly four missions, collect a certain number of items, race someone to a certain spot, chase someone to a certain area, atau destroy a certain car. Occasionally you’ll get new stuff like platforming on foot, but it boils down to the same stuff. Destroy this thing, race this guy, chase this car, atau collect these things. It all comes down to that. It eventually got tiresome, and even downright frustrating in the final level, where the tiniest screwup could send anda all the way back and anda already got little time as is. anda cannot fuck around too much if anda want to beat this level, and anda get no room for mistakes. You’ll be so tempted to press the Skip prompt after a while, but no go on the final level, the one that will really test your patience. It will put your driving skills of Simpsons: Hit and Run to the ultimate test. So, yes, Simpsons: Hit and Run is the Dark Souls of licensed games. This game isn’t terrible, despite my issues with it. I didn’t say I enjoyed the main campaign, but I did enjoy the core gameplay around it. I just wished the missions were lebih varied and interesting. It’s a decent game, but holy hell, it does not hold up as this flawless classic that people say that it is.
Award: Tough Love

5: Under the Skin



And here we come to our final game of the session, a game created oleh Capcom. Looking at it now, Capcom made a lot of strange stuff during the sixth generation of consoles, some connected to the classic Capcom Five, that failed event for the Gamecube. I had this game beat and wrote out months ago, but never got around to it because Nitro Rad made an April Fools video about it already before I could, anda son of a B! But, whatever, I still have my own thoughts on the game that could be of some use, plus the lebih people talk about this game and spread it around, the better. Because I got problems with this game as well, so my review is different now. First off, let me say that I cinta the concept of this game. anda have to battle with fellow aliens in order to perform pranks on humans of different varieties. anda gotta know when to get the most people in your prank radius, when to swap out the right item and when anda jubah yourself as a human depending on what their items are. Some items will be better than others. It’s something that can get really addictive and be tons of fun to keep trying out different stuff while avoiding the rival alien, as well as stage hazards. But that said, my one issue is how long levels can go on for. They do have some varieties to them, like both anda and the rival work together to stop enemies in the level atau anda have to hold onto an item longer. But most of them involve keeping the most coins before the end of the level. But the levels can go on for ten minutes. I get that the game is short and doing any less time would make it much shorter than the game already is, but man can it go on for a bit. And with how aggressive the A.I. can be, it can knock all the coins out of you, take it and win at the last second, making anda start over from the beginning of the ten minutes. And with the final boss with the A.I. at the height of aggressiveness, mixed with the stage hazards being super brutal, it will take a lot of trial and error to beat. That said, the strategy and the variety of the levels and items to use keep the game fresh and fun, especially if anda can get some friends together to play the game. It’s a stylish Capcom classic. Put Cosmi in the selanjutnya Marvel Vs. Capcom and put him in Evo tournaments.
Award: Dumb Fun
posted by Bvb_Sws_TH_BMTH
 Eve's drawing
Eve's drawing
A woman runs from a soldier from the army F.E.A.R. She clutches a kalung as she runs through the desert. She’s out of breath but keeps going, knowing that if she stops she’ll die. She looks back often as thoughts run through her troubled mind.
‘When will we kill them? atau will they win? Will the rebels atau F.E.A.R. prevail?’
Her heartbeat quickened and it grew harder to breath every second. But she pushed on. The soldier of F.E.A.R. was closing in on her. She cried out as she saw F.E.A.R. just behind her.
As the soldier approached her she spun around and held the kalung in front of...
continue reading...
Nobody believes in the end of the world
A sadistic melody thunders through the air
Darkness was born, Darkness haunts, and Darkness rules
Fill this world rampant with despair with an insane love

Before time began,
there was the All spark
Like all great power,
someone wanted it for good,
others for evil.
And so began the war.

PRAISE BE TO DECEPTICON
Now is the time to resurrect, a bloody desire called sin
PRAISE BE TO DECEPTICON
Grasp eternal life with those hands

Nobody notices the darkness in hearts
Nobody can hear the screams from the heart
Covered in lies, controlling lies, and lies are allowed
Fill this...
continue reading...
 Justin
Justin
I think Selena and Justin's drama has to stop. If they break up they have to understand that they are done, but if one of them still feel for each other than they can talk it over.But the Relationship has to stop now. Selena should stop making Justin jealous and just accept he is moving on and so does Justin beiber. He should also stop. People don't care anymore of them. People are just annoyed how they have on and off relationship. If they get back together they should at least make it last long. If they can not just deal with the relationship they should just break up for REAL! But hey! That is just my opinion.
 Selena
Selena
I wore lonely cologne
The only one that I have ever known
Don't know where it goes
But it's halaman awal to me and I wore cologne

I walk this empty street
On the Boulevard of dead cologne
Where the cologne sleeps
And I'm the only one and I wore cologne

I wore cologne
I wore cologne
I wore cologne
I wore co...

My shadow's the only one that walks beside me
My cologne’s jantung is not beating
Sometimes I wish my cologne will find me
'Til then I can’t wear cologne

Ah-ah, ah-ah, ah-ah, aaah-ah,
Ah-ah, ah-ah, ah-ah

I'm walking down the line
That divides me somewhere in my mind
On the perfume line
Of the edge and where I...
continue reading...
In the weekend’s least shocking development, Miley Cyrus and Katy Perry locked lips. Crazy, right?! (And oleh crazy, I mean not crazy at all.)
Cyrus was bernyanyi the Bangerz ballad “Adore You” at an L.A. konser when she climbed off the stage and summoned Perry, who was in the front row, to come lean in for a quick peck. Cyrus then backed up and squealed like she was surprised oleh her own mischief, which, okay, was pretty adorable. And the whole thing was caught on video, because of course it was. But really, did everyone forget that Perry’s first hit was called “I Kissed a Girl“?

GET lebih EW: Subscribe to the magazine for only 33¢ an issue!
Perry diposting an after-shot of the ciuman on her Twitter with the caption, “I adore anda @MileyCyrus.” No regrets, just love.
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