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posted by windwakerguy430
So Inside was a pretty critically acclaimed game that is pretty recent. Not as baru saja as some indie games I’ve discussed but I’d say it’s fresh in some people’s minds. But the creator of Inside, Playdead, is no stranger to mass critical acclaim. I think this is a game I’ve been waiting to play and discuss for a while, so allow me to introduce anda all to Limbo



I was tempted on saving Limbo for Corner of Horror instead of In-Indie, but I decided against it since, while atmospheric and pretty creepy at times, it’s not what I would consider a horror game. It’s as much a horror game as say Bloodborne is. But I’ll gush about the atmosphere later. Limbo follows a young boy in a bizarre world, where spiders are big, children kill other children, and everything wants to kill you. And all the boy wants to do is find his missing sister. anda travel through a forest, a mind, and an abandoned city all to just find her, and it’s just as fun and whimsical as I made it sound. And I just cinta the bleak color pallet. The black and greys that would look awful in a close to realism shooter works well with the child book desain of the world and characters and makes it feel all the lebih creepy to me. A lot of the game consists of walking to the right. It’s nothing like your Hollow Knights atau your Cupheads. It’s slower, lebih quiet, and is all about taking in the atmosphere of this dark game, and I can appreciate that in a game that isn’t trying to be horror, at least, not intended to be completely horror. There were moments where I found myself being really uncomfortable and creeped out, like with all the dead children that just willingly throw themselves into death, atau want to kill anda like something out of Lord of the Flies. Also the spider…. I think we can all agree that was a horrifying part of the game.
But it’s not all about walking from left to right. I mean, come on, this isn’t Everybody’s Gone to the Rapture. This at least has some dignity. When anda aren’t being creeped out atau being killed oleh traps, anda are mostly solving puzzles to help anda continue forward. A lot of the puzzles are pretty creative, with a dark twist to them of course. Need to climb up a pohon but a dead body is weighing the rope down? Use a beruang trap to snatch up the corpse so anda can get to the top. Need to get over a tempat tidur of spikes? Just rip the legs off a giant labah-labah, laba-laba and push it’s body into berkata spikes. The puzzles in Limbo are well thought out in its own twisted way and all come off as very creative. No puzzle feels pathetically easy atau annoying, and the game can be forgiving with checkpoints, so anda won’t find yourself too far back from where anda were trying to get back to your original spot. anda will find yourself dying a lot though, and thank goodness anda can skip death animations, cause while they are all unique, seeing your character die over and over can feel dragged out, so at least anda can skip them. The game is also pretty short too, ranging from about two to three hours, but I feel that any longer would wear people out, so I feel as though the short pace of the game fits well with a game such as this.
Limbo was a game that has been out for almost ten years and has been considered one of the most creative and unique indie titles of 2010, and one of the most important. It must be, it has been referenced in other indie games and is considered one of the best in the entire indie industry. And I can safely see why. I will be honest, I think Inside was a lebih interesting game and, at this point I think Playdead really doesn’t like children, but the point is, Limbo is still a dark and well made game with an atmosphere that I can’t get enough of. And I can kinda wish I played it all those years yang lalu now. But better late than not at all.

Up next: Is this the best Metroidvania? Probably not
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