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Now, there are a lot of things that make a game. However, what about those things that nobody likes, yet, no matter what, anda see them EVERYWHERE! Yeah, anda know, those things that every time anda see them, anda just lose all the fun that was once in the game. Well, today, I am going to talk about the Ten Things In Games I Hate. Now, remember that this is my list, so if there is a thing in games that anda hate, but isn’t on this list, either I have no problems with it, atau I find these problems worse. Now, with that said, lets start the list

#10: tunggu Screens - Now, we all know about these things. tunggu screens are made to just come up all the time, and take an eternity. There are a lot of games that use this. Fable’s tunggu screens occur after every cutscene, every time anda go to a new area, and every time anda go to level up. Dead Rising 2’s tunggu screen does the same as Fable, only this time, the areas are much shorter, so why does the tunggu screen need to be so long. However, there are games that actually use the tunggu screens as ways to pindah the story along. Call of Duty: Modern Warfare shows a cutscene while the game loads. So, incase anda didn’t notice, Call of Duty did something better than Dead Rising AND Fable… I rest my case

#9: Quick-Time Events/Button Mashers - Now, these are two things that I hate equally. A quick-time event is a moment in a game, mostly in a cutscene, where anda have to press a certain button at a certain time, and if anda mess up, anda will die and have to start all over again. And, the worst part, is that A LOT of games do this. God of War has anda do it for EVERY enemy. Legend of Zelda: Wind Waker, anda have to wait for a certain time for an enemy to attack so anda can counter attack oleh using a quicktime event. But the biggest offender is Resident Evil 4, where they have a whole BOSS FIGHT dedicated to it. The only games that does this right is No lebih heroes 2 and Madworld, as they are predictable and give anda lebih than enough time to react to them. Now, button mashing is when anda have to slam down the button so anda can complete a certain task. Mario Party games are filled with these, and NONE of them are fun. These have gotten so bad, nintendo actually had to give out gloves so people don’t burn their hands. And, in Banjo Kazooie, there is a race game anda need to complete 4 TIMES, and anda need to slam down the A button for 3 MINUTES! Oh, and some games make anda do button mashing and quicktime events at the same time… Yeah, I think I’ve berkata lebih than enough

#8: Backtracking - Now, I know there are parts of a level anda need to go back to so anda can get through the game. But, here’s my question… WHY! Backtracking is when anda have to go through a part of the level that anda have already been through. This is just a lazy way for the developers to make the game longer, when in reality, its boring. Why would anyone want to go through an area of the game that they have already gone through? There is nothing to do, nothing new to find, and, like I said, adding a place that you’ve already been through is just lazy.

#7: kadaluarsa Sidequests - Now, I always asked myself why there is never a notice when sidequests are gonna end and the only time anda do notice is when its too late. The answer I got was simple… IT’S BECAUSE GAME DEVELOPERS ARE DOUCHEBAGS! kadaluarsa Sidequests are when anda are working your way through the story mode, but, anda then see that a sidequest anda wanted to do is no longer available and is forever gone. This is a problem because games have lots of really fun sidequest’s. Legend of Zelda: Majora’s Mask has the Kafei and Anju sidequest. Fable 2 has the cinta Hurts sidequest. And Dead Island has……. Chores…… Okay, that last one was a bad example, but still, whenever anda go too far in a game, its too late to go back and do that sidequest. All anda can do now is either continue with the story mode, atau restart the entire game all over again, just for that one sidequest. This is why I always recommend doing sidequests before the story mode.

#6: Boss Runs - Now, bosses are always a way to challenge a new found ability, atau to test what anda have learned so far. They are usually fun, hard, annoying, easy, atau brilliant. However, what happens when anda have to fight a boss you’ve already defeated again. anda get bored REAL fast. There are so many games that make anda fight bosses all over again. Viewtiful Joe, Okami, Ghost and Goblins… Screw it, any game made oleh Capcom, and even nintendo games, like Wind Waker, and A Link to the Past. Why do we want to fight the boss again. The first time anda fight a boss, anda need to find out how to defeat them, making the experience amazing. But when anda find them again, anda already know what to do, and it is just repetitive. And, just like backtracking, this is a lazy way for the game to last longer. STOP BEING LAZY, DEVELOPERS!

#5: Jump Scares - This is why I hate most horror games. Jump Scares are when a creepy enemy pops up in your face, and makes a loud noise, just to scare people. You’d think that film had done this to death already, but no. Now they have to pindah ahead towards video games. There are different kinds of horror. There’s psychological fear, which mess with your mind, making anda pertanyaan what’s real and not real, which is what Eternal Darkness does. Then there’s threatened fear, which is where anda are against something anda can’t fight back and all anda can do is hide atau run, which is what Amnesia does. Then there’s jump scares, which is a lazy way to scare people, which is done in… Ahem… F.E.A.R, Left 4 Dead, Dead Space, Resident Evil 5, Slender: The Eight Pages, Dead luar angkasa again, SCP: Containment Breach, Five Night’s At Freddy’s, Dead luar angkasa AGAIN, and a whole bunch of internet horror games. Just stop making this already. Why is horror got to be in the form of loud noises

#4: Instakills - Now, what is an instakill, anda may ask? Well, it is when an enemy, mostly in an RPG, attacks anda with an attack so powerful, that it will kill anda in just one hit. This is only satisfying when anda do it. When your enemy does it, its a nightmare. Like I said, this happens in every RPG imaginable. Pokemon, Final Fantasy, Paper Mario, Legend of Dragoon, Chrono Trigger, Mario and Luigi, Secret of Mana, Persona, anda NAME IT! IT’S THERE! IT’S ALWAYS THERE, AND IT PISSES ME OFF TO NO END

#3: Forced Losses - Oh man, it is time for the bad ones. And what a better way to start off then with this. Now, forced losses are when the game is scripted for anda to lose, and anda just have to lose, no matter what. A lot of games do this, like Call of Duty. When anda have to kill hundreds and hundreds of enemies, what are anda greeted with at the end of a level? anda get killed. Okay, then why did it matter if I died in the other parts of the level. If I died there, wouldn’t it be the exact same thing? Battlefield 3 is worse though, as it says that a helicopter will come and save you. But guess what? No, your gonna die. anda could fight with the power of Rambo, and you’ll never make it. But, the worst offenders, again, are RPG’s. This is worse because anda will be using up items that anda need, and will have to go and buy them again. And the game doesn’t tell anda that anda have to lose. At least the flashback segment in Final fantasi VII did it right oleh letting the enemy be a one hit kill, and anda didn’t have to do much. Why can’t RPG’s do that instead of making me waste all my items?

#2: Cheap Difficulty - Now, I know that their are some gamers out there who are better than others. And I know that difficulty helps gamers get through a game on a difficulty best suited for them. So, tell me… WHY DOES SOME GAMES NEED TO BE UNFAIR! There are so many games out there that are so unfair, that it makes me wonder how sadistic the developers were when they made these games. Lets just name some games to see how many games are there that are insanely hard. (Ahem) Ninja Gaiden, Rygar, Battletoads, Ghost and Goblins, Blaster Master, Gauntlet, every Mega Man game, Silver Surfer, Teenage Mutant Ninja Turtles, Karate Kid, puncak, atas Gun, Bionic Commando, Contra, The Adventures of Bayou Billy, Mike Tysons meninju, pukulan Out, Bart VS The luar angkasa Mutants, Yo Noid, Double Dragon 3, Castlevania 1 and 3, Dr. Jekyll and Mr. Hyde, Fester’s Quest, Dragon’s Lair, Legend of Zelda 2, Batman, Deadly Towers, Dick Tracy, Super Pitfall, Action 52, Ikari Warriors, SEE WHAT I MEAN! And those were just on NES. And with the release of the PS4 game, Bloodborne, it seems games with cheap difficulty aren’t going away for a while

#1: Escort Missions - I hate escort missions. I hate, hate, hate, HATE escort missions lebih than anything in video games. These missions serve no other purpose than to piss me off. Escort missions are when your goal is to escort someone to their destination, while keeping them aman, brankas from enemies and obstacles. Now, the problem is that your escort is either an idiot, the enemies and obstacles are too difficult, the level goes on for too long, atau ALL THREE! And, the worst part, is that lots of games have these. In Matrix: Path of Neo, anda have multiple escorts. Some follow anda willingly, some are even able to fend for themselves, but most of them are annoying. Some will just walk at a snails pace where they will likely die, while others run away from you, where they die even faster, and most of them ALWAYS run away, and it just gets so annoying. Oh, but were just getting started with this. In Metal Gear Solid 2, anda have to escort a girl. This is a problem because 1. anda have to swim through water, 2. She cannot swim, 3. She is very slow, 4. anda have a very short air supply, and 5. After that, anda need to make sure she doesn’t get shot, atau trip over mines. If she does, have fun doing all that again. Dead Rising is basically one big escort mission. anda always need to escort a bunch of idiots to the aman, brankas house, but they will always run in the opposite direction, atau run head first into zombies, almost as if they want to get eaten. Thankfully, this was fixed GREATLY in Dead Rising 2. In Goldeneye 007, anda have to protect Natalya, but she is always running into enemy fire, and when I say always, I mean, literally, ALWAYS! And, if anda can die in detik from gunfire, she dies in a millisecond. In Fable, anda need to protect merchants in the most dangerous area in the game, which is filled with bandits, and Balverines, which is the most annoying enemy in the game. Also, one of the merchants is bitten, and if anda don’t get him through the forest in time, he will turn into a Balverine, and anda lose. In Metal Gear Solid 3, anda need to escort Eve through the woods, but she is so goddamn slow, not to mention she gets hungry so easily, so anda need to constantly feed her, atau she’ll alert enemies. But, the biggest offender is Resident Evil 4. The entire game, let me repeat that, the ENTIRE GAME is one big escort mission. Ashley is always running towards the enemies, as if she wants to get captured, and she always gets in your line of fire, to where anda may accidently shoot her. And, when she gets kidnapped ingame, it counts as a game over, but when she gets kidnapped in cutscenes, its okay… WHERE THE HELL IS THE LOGIC IN THAT! Escort missions are just annoying, dull, repetitive, and are a sin on gaming, and are the thing I hate the most in video games

So, there anda have it. Did anda enjoy the list? Tell me what anda thought of it below. With that, I will see anda all selanjutnya time
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