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Hello, everyone, and welcome to another edition to Whatever Happened To... , where we look at gaming’s biggest flops, failures, and flub ups. And today, we’re all bitches! According to gaming’s biggest burnout, John Romero. And anyone who knows about worst games ever, knows exactly what we’re gonna be talking about. The N64 hype disaster, 2000s Daikatana.



Daikatana is an infamous game, for many reasons, and follows the story of feudal jepang in the future, rival clans, and the evil sword that is way lamer than Soul Edge, Daikatana. Before we talk about what a steaming pile of cow shit that Daikatana is, we need to go about the games development. And before we can talk about it’s development, we need to talk about video games favorit punching bag, John Romero. One of the four original creators of the classic games, like Wolfenstein and Doom, which were violent and insane first person shooters that revolutionized the genre. After getting famous for his creation for of Doom, as well as other games like Quake, John Romero wanted to work on a new game, one that was completely different. Let’s head back to the tahun of 1997, the tahun that totally ripped off Hong Kong ‘97. A classic. On April of 1997, John Romero got together a team of seven amatuer artists into the Ion Software studio and wanted to work on this game, using the same engine as Quake. Since Quake had eight people working on it, and was finished within six months, John Romero believed that he could have the game finished in time for natal of that same year. But, when Daikatana was showed off at E3 of that same year, he noticed that the game had started to have an outdated look to it, due to the engine. John compared the original Quake engine to the lebih advanced Quake II engine. John Romero decided that the game needed to be lebih technologically advanced, and so, started to rework Daikatana into the Quake II engine and pushed the deadline to March of 1998.
1998 rolled around, and around this time, while Dreamworks and pixar were busy killing each other over Antz and A Bug’s Life, John Romero was able to get press coverage and some advertising for Daikatana. Time Magazine told readers that, and I quote, “Everything that game designer John Romero touches turns to gore and gold.” Another marketer had an entire page that was nothing but a red background, and on it, in black letters, were, “John Romero is about to make anda his bitch.” And just underneath that, for added flavor, was, “Suck it down”. This kind of publicity was never seen before in any game advertising. People knew that John Romero was a little less family friendly when it came to talking about games and such, but he didn’t even hesitate to say this kind of thing on paper. Granted, John Romero didn’t say any of this, it was actually the marketer who created it, Mike Wilson, and John Romero reluctantly agreed to print it. Game journalists were treating John Romero like a god. Granted, when anda revolutionize the entire first person shooting genre, that’s a given, but they would accept anything that John Romero did… But that foreshadowing will have to wait. Let’s continue with the development. All of this sort of publicity was sadly going to John Romero’s head, and it wouldn’t be long until news of what was going on behind the scenes of the development of Daikatana that some people started to get a little worried. John Romero started to feel like a rock star. He wanted an expensive office in Dallas, Texas, raced fast cars, and paid for only the best kinds of luxuries. This kind of behavior caused the original team working on Daikatana to quit the project and form their own company, Gathering of Developers, a company that made nothing of note and was defunct in 2004. Not only were there issues with the creative team on this game, but the game itself. Because so much work had gone into Daikatana using the original engine, switching over to the new Quake II engine would result in losing almost a years worth of progress.
Finally, 1999 came around. The start of a new millennium was upon us. Daikatana was still in the works, with Ion Software saying that, and I quote, “Come hell atau high water, the game will be done on February 15th, 1999”.... It didn’t get done on February 15th, 1999. Only a demo was released on March of that year, a demo with no monsters atau even a look into the single player campaign, and was only multiplayer deathmatches. With each new bit of news of the game coming out, lebih and lebih people began to get skeptical and hype was slowly dying down the lebih it looked like this game would fail. The team tried to create a new demo for E3 for that year, but they somehow made it even worse, with a terrible framerate that only ran at 12 frames per detik and was not fun to play. This pushed Ion Software into a downward spiral that they would have to try real hard to pull themselves out of… They didn’t. Eidos, after having pumped over $44 million dollars into Ion Software, had just about enough of this bullshit. Ion Software agreed to let Eidos take over the company and the two founders of Ion Software, Todd Porter and Jerry O’Flaherty, left the company. And in April 21, 2000, Daikatana was finally released to the world… And it was fucking terrible!
Here it is, ladies and gentleman. This is what all that hype built up to. A buggy mess of a game where anda can die out of nowhere, filled with endless backtracking just so anda can barely get to the selanjutnya level and some of the worst AI in gaming at the time. fan of John Romero and gaming critics despised this game. It was seen as a disappointment and, even lebih so, people consider Daikatana to be one of the worst video games ever made. Yes, right up there with Bubsy 3D and Big Rigs: Over the Road Racing. It was that hated. And I don’t blame them, this game sucks! And in the end, John Romero never saw any of this coming. Because all stars eventually burn out. John Romero was so ashamed of what happened, believing that the whole “John Romero’s gonna make anda his bitch” ad hurt his reputation in the gaming industry. Of course, that isn’t true. I mean, the ad sure as hell didn’t help his case, but it was a combination of the advertisements, the behind the scenes drama, and the amount of delays, promising a game that turned out to be a huge piece of shit. The game was so bad, along with all the drama and poor management, this game actual caused some journalists and fan to declare that they will never want anything to do with John Romero ever again. All that work of building a reputation and becoming a respectful member of the gaming industry, all straight down the pisser thanks to one shitty game. But whatever happened to everyone involved with this shitstorm?
Ion Software became Ion Storm after being bought oleh Eidos, but they company closed down in 2005. As for Eidos, it was close to closing down itself and sold its company to Square Enix eropa to save its asses, along with the Tomb Raider and Hitman franchises. Todd Porter and Jerry O’Flaherty went on to work on lebih games, Todd doing… nothing I’m familiar with, and Jerry working on art for games like Gears of War 1. As for John Romero, however, just like a burnt out rock star, he is trying REAL hard to stay in peoples frontal lobes, but failing oh so hard. From being in a mobile phone company to working for Midway during their final years as they were making big mistakes. The baru saja news of John Romero was that he partnered with old time friend and one of the original four creators of Doom, Adrian Carmack, to work on a new game, with a Kickstarter for $700,000… The kickstarter was cancelled shortly after this. And so, just like a good portion of John Romero’s career, so ends the story of Daikatana: One of the worst games ever made. Also, fun fact, there is a Gameboy Color version of Daikatana that was berkata to be pretty good, so sleep easy at night knowing it wasn't a total failure.
cepat, swift Justice: Ace Attorney

Case 1-3

Heartbroken Turnabout

Lilly: I-I didn't do it. I swear
Police: LIAR!!! anda had every right to
Lilly: I swear I didn't
Police: We found evidence that anda were there. There's no use denying it
Lilly: Please. anda have to believe me
Police: Well just see how the Judge thinks of this tomorrow. Your going to pay for what anda did
Lilly: I didn't do it. I didn't kill him
Police: you'll get your just desserts. A bit of cold, hard cepat, swift justice, to be exact

Court Lobby
April 2nd 10:27 a.m.

Swift: *Okay, Swift. anda can do this. Its just like the old days, only your on the opposite...
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Technophilia

November, 2099. The sun has become a dim light that was once a magnificent star. The Earth has grown cold and dark. Soon the sun will go out. No one who can afford to leave stays there, and those that do stay on Earth only do so for reasons of nostalgia atau lack of finances. The outer solar system has now become humanity’s home. Large luar angkasa stations have been built on asteroids all across the solar system. The first of these was the luar angkasa colony known as New Olympus. What started out as a small colony on a large rock has grown into a massive empire, where neon lights shine brighter...
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added by Seanthehedgehog
Source: Michigan
added by Seanthehedgehog
Source: Michigan


So despite the fact that I talked about Dual Destinies, it is not my favorit of the Ace Attorney games. Sure, I am aware of it’s really good story and it’s technical advancements to the franchise, but my favorit in the franchise is the very first one I played… And considering the narrative in the franchise, it may not have been great to start with the third game in the franchise, but whatever.
Ace Attorney Trials and Tribulations follows Phoenix Wright in his third tahun of being a defense lawyer. As he deals with the past that is coming back to haunt him in the form of a mysterious...
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(NOTE: This is an old artikel I was going to do but NEVER got around to, sorry. Here's all I had done, I know it's not much.)

Villains! Often the antagonist in a tampil that likes to do generally bad things for their own good. Now, there's a LOT of great villains out there, and I had to cut out a few of my favorit as well, so understand that before membaca this article.

Also, when I say media, I mean ANYTHING. Whether it's a cartoon, an anime, a movie, a sitcom, pretty much ANYTHING counts.

Now, without further ado, let's GO! =D

#10. Dr. Claw (Inspector Gadget)



IF anda THINK I'M TALKING ABOUT...
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Link: So, Tetra, what do we do now
Tetra: Simple (Grabs hold of him) We head to my private quarters, which is my room really, and do it like bunnies
Link: Oh, gladly
(Meanwhile)
Tetra: (Kicks Link, who is sleeping) Wake up, dumbass
Link: (Wakes up) Huh, what's going on
Tetra: Were anda dreaming again
Link: Unfortunately
Tetra: Well, stop dreaming. Idiots like anda don't have dreams
Link: (Sarcastic)Wow, thanks
Tetra: You're welcome. Now, get up, we're at Dragon Roost Island
Link: Wait. DRAGON ROOST ISLAND
Tetra: Yeah. Is that a problem
Link: Yes, it is. We can't go on that place
Tetra: Well, we're not leaving...
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King of Red Lions: Now that we have all the orbs, we can finally place them on three islands and get into another temple
Link: FUUUUUUUU-

Blue Statue: (Heavy sigh)
Link: So, are anda one of the statues I have to, for some reason, place a ball on
Blue Statue: Whatever
Link: Um.... Okay (Places ball on statue)

Red Statue: Who the fuck are you
Link: Um... I came to give anda this ball
Red Statue: Get the fuck out of my face
Link: I'll just place it here (Places ball on statue)

Green Statue: Wow, man, welcome, bro
Link: Yeah, can anda hold this
Green Statue: Sure man, I'll hold your ball....... Oh man, man, that...
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added by windwakerguy430
posted by windwakerguy430
Okay, so I know that I berkata before that the selanjutnya review would be Night in the Woods but I feel as though this game needs to be discussed…. Boy, only the detik artikel and I’ve already lied. In-Indie has a bright future. So I bought four, debatably five, other indie games last week. And one of those indie games was the interesting YIIK: A Postmodern RPG, pronounced Y2K, for some reason. I saw the trailer and the strange visuals already had me hooked. And just when I had purchased it, I read the comments, I saw the dislike bar, and I saw how there was not a soul on this planet who liked...
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Well, this is about as niche as any game on this daftar will get. Ever since I got Phoenix Wright for my DS, I was always interested in lebih mystery games for the handheld device, stuff like Professor Layton and Ghost Trick. But… I never got to play either of those games. But one I did get to play was one that was very unique in its style, known as Hotel Dusk: Room 215.
Hotel Dusk follows the protagonist, Kyle Hyde, an ex-detective and now salesman who visits a small hotel in Nevada known as Hotel Dusk, where room 215 is berkata to make your wishes come true. As he explore the hotel, he hopes...
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added by windwakerguy430
video
Wind: (Sleeping)
Mom: Wind, wake up
Wind: (Wakes up) What, mom?
Mom: anda overslept again. Were anda too excited for the festival
Wind: Kinda, but that’s only because that festival is the only interesting thing that happens in this damn village
Mom: Well, you’d better hurry. And remember. I want anda to behave yourself
Wind: Sure… I’ll be sure to behave myself

Wind: (Walking into the festival) Okay, so, what should I do fi- (Gets bumped into)
Marle: (Falls onto the ground)
Wind: Goddamn, it watch where you’re going
Marle: (Drops her locket)
Wind: (Picks it up) (What a nice locket. Maybe I could...
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(Light appears from ocean)
King of Red Lions: Here it is, the portal to the sacred realm
Link: Are anda sure it isn't hell
King of Red Lions: Of course not..... Except for the fact that this sacred realm only has Dubstep. I hate dubstep. But, it does hold the sacred saber, so head to get the sacred saber stuck in the sacred plinth in the sacred realm
Link: What makes this place so sacred, exactly
King of Red Lions: I......... Don't know. Just go and get the sword
Link: Fine
(Link and King of Red Lions go into ocean)

(Link and King of Red Lions rise from ocean)
King of Red Lions: There, are anda okay Link...
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King of Red Lions: Ah, here we are. Forest Haven
Link: If its a haven, then why is there a temple that is possibly filled with demonic hellspawns
King Red of Lions: ........................................... Anyway, just go and meet the Great Deku Tree
Link: Wait, didn't that guy die in the past games
King of Red Lions: Yeah, but were in a different game, so its okay
Link: Oh okay

Link: Okay, so where is this giant tree
Great Deku Tree: Oh, hello there, good sir
Link: Who are you
Great Deku Tree: I am the Great Deku Tree....... obviously. I am the only pohon in the world with a face
Link: So, where is...
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Link: (Wakes up) Ow, sweet Yesus that sucked
???: Ah, good to see your awake
Link: Who berkata that? Are anda a ghost
???: No (Boat turns its head towards Link) It is I. The King of Red Lions. Your new sidekick
Link: AHHHHHH
King of Red Lions: Did I startle you
Link: Well yes
King of Red Lions: I guess its the fact that I can talk
Link: No
King of Red Lions: Well, it happens a lo- Wait, no?
Link: Yeah. I was startled that anda weren't annoying. I mean, most sidekicks are like this
Navi: hey LISTEN hey LISTEN
Link: atau this
Kebora Gebora: If anda are ever lost, look at your map. Now stay there while I tell you...
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