Oblivion (Elder Scrolls IV) Club
gabung
Fanpop
New Post
Explore Fanpop
added by cynti19
Source: uesp.net
added by cynti19
Source: uesp.net
added by glelsey
Source: screenshots oleh me
added by glelsey
Source: screenshot oleh me
added by cynti19
Source: Bethesda
added by vagos
Source: Me
added by cynti19
Source: Bethesda
added by cynti19
Source: uesp.net
added by cynti19
Source: Adam Adamowicz / Bethesda
added by cynti19
Source: Bethesda
added by glelsey
Source: screenshots oleh me
added by vagos
posted by vagos
While designing Oblivion's landscape and architecture, developers worked from personal travel photographs, nature books, texture images, and reference photographs.[20] Procedural content generation tools used in production allowed for the creation of realistic environments at much faster rates than was the case with Morrowind.[21] Erosion algorithms incorporated in the landscape generation tools allowed for the creation of craggy terrain quickly and easily, replacing Morrowind's artificially smoothed-over terrain.[21] In accordance with a shift of graphical focus from water to flora, the Bethesda...
continue reading...
added by cynti19
Source: theimperials @ Tumblr (aka me)
added by cynti19
Source: theimperials @ Tumblr (aka me)
added by cynti19
Source: theimperials @ Tumblr (aka me)
added by cynti19
Source: uesp.net
posted by vagos
On May 3, 2006, the Entertainment Software Rating Board (ESRB) in North America changed Oblivion's rating from T (Teen 13+) to M (Mature 17+), citing game content not considered in the ESRB review, i.e., "the presence in the PC version of the game of a locked-out art file that, if accessed oleh using an apparently unauthorized third party tool, allows the user to play the game with topless versions of female characters".[106] In response to the new content, the ESRB conducted a review of Oblivion, tampilkan to its reviewers the content originally diserahkan oleh Bethesda along with the newly disclosed...
continue reading...
posted by vagos
Oblivion's score was composed oleh series mainstay Jeremy Soule, a video game composer whose past scores had earned him a BAFTA award in the "Game musik Category" and two nominations for an AIAS award for "Original musik Composition". Soule had worked with Bethesda and Todd Howard during the creation of Morrowind, and, in a press release announcing his return for Oblivion, Soule repeated the words he had berkata during Morrowind's press release: "The stunning, epic quality of The Elder Scrolls series is particularly compatible with the grand, orchestral style of musik I enjoy composing the most".[57]...
continue reading...