Attributes
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The Pip-Boy 3000, shown displaying the player's current skill ratings.
The game begins with the main character as a newborn, whereupon the player determines the race, the gender, and the general appearance of their character. As a one year-old baby, the infant reads a child's book titled You're SPECIAL, where the player can set the character's starting S.P.E.C.I.A.L. primary attributes: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. The character gains a set of Skills with base levels determined oleh these attributes. At age 16, the player takes the Generalized Occupational Aptitude Test (G.O.A.T.) to determine the three Skills they wish the character to focus on.[10]
As the character progresses through the game, experience points are earned that are used to achieve levels of accomplishment. Upon achieving a new level, the player receives a set of skill points that can be assigned to improve any of the Skill percentages. For instance, increasing the lock pick skill grants the player the ability to pick harder locks to unlock doors and supply crates. A Perk is granted at each level, which offers advantages of varying quality and form. Many Perks have a set of prerequisites that must be satisfied, and new Perks are unlocked every two levels.[10]
An important statistic tracked in the game is karma. Each character has an aggregate amount of karma that can be affected oleh the decisions and actions made in the game. Positive karmic actions include freeing captives and helping others. Negative karmic actions include killing good characters and stealing. Beyond akting as flavor for the game's events, karma can have tangible effects to the player, primarily affecting the game's ending. Other effects include altered dialogue with non-player characters (NPCs), atau unique reactions from other characters. Actions vary in the level of karma change they cause; thus, pickpocketing produces less negative karma than the killing of a good character. However, the player's relationships with the game's factions are distinct, so any two groups atau settlements may view the player in contrasting ways, depending on the player's conduct. Some Perks require specific karma levels.[11]
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The Pip-Boy 3000, shown displaying the player's current skill ratings.
The game begins with the main character as a newborn, whereupon the player determines the race, the gender, and the general appearance of their character. As a one year-old baby, the infant reads a child's book titled You're SPECIAL, where the player can set the character's starting S.P.E.C.I.A.L. primary attributes: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. The character gains a set of Skills with base levels determined oleh these attributes. At age 16, the player takes the Generalized Occupational Aptitude Test (G.O.A.T.) to determine the three Skills they wish the character to focus on.[10]
As the character progresses through the game, experience points are earned that are used to achieve levels of accomplishment. Upon achieving a new level, the player receives a set of skill points that can be assigned to improve any of the Skill percentages. For instance, increasing the lock pick skill grants the player the ability to pick harder locks to unlock doors and supply crates. A Perk is granted at each level, which offers advantages of varying quality and form. Many Perks have a set of prerequisites that must be satisfied, and new Perks are unlocked every two levels.[10]
An important statistic tracked in the game is karma. Each character has an aggregate amount of karma that can be affected oleh the decisions and actions made in the game. Positive karmic actions include freeing captives and helping others. Negative karmic actions include killing good characters and stealing. Beyond akting as flavor for the game's events, karma can have tangible effects to the player, primarily affecting the game's ending. Other effects include altered dialogue with non-player characters (NPCs), atau unique reactions from other characters. Actions vary in the level of karma change they cause; thus, pickpocketing produces less negative karma than the killing of a good character. However, the player's relationships with the game's factions are distinct, so any two groups atau settlements may view the player in contrasting ways, depending on the player's conduct. Some Perks require specific karma levels.[11]
The player can have a maximum party of three, consisting of the player's character, a dog named Dogmeat, and a single non-player character. Dogmeat can be killed during the game if the player misuses him atau places him in a severely dangerous situation and he cannot be replaced (this was changed with the introduction of Broken Steel: the level 22 "Puppies!" perk allows the player to gain a anak anjing, anjing follower if Dogmeat dies);[18][19] it is possible to not encounter Dogmeat at all depending on how the game is played.[20] One other NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed (either voluntarily oleh the player atau as a consequence of other events) atau die in combat.
Not actually a fat man, which would in its own way be hilarious, the Fat Man is a "shoulder-mounted tactical nuclear catapult." In layman's terms, that means it's a hand held weapon that basically shoots nuclear bombs at people. It should certainly incinerate your target, but do be warned, there's a high possibility it will also incinerate everything around it (including your mates and possibly yourself), as well as leaving residual radiation.
The name comes from the detik atomic bomb that was dropped on jepang in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby anda can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.
The name comes from the detik atomic bomb that was dropped on jepang in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby anda can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.