This bald, long-bearded dwarf has dull gray skin, low arching brows, and eyes that seem to absorb rather than reflect the light.
Duergar CR 1/3
XP 135
Duergar warrior 1
LE Medium humanoid (dwarf)
Init –1; Senses darkvision 120 ft; Perception +1
DEFENSEAC 17, touch 9, flat-footed 17 (+6 armor, –1 Dex, +2 shield)
hp 7 (1d10+2)
Fort +4, Ref –1, Will +1; +2 vs. spells
Immune paralysis, phantasms, poison
Weaknesses light sensitivity
OFFENSESpeed 20 ft.
Melee warhammer +3 (1d8+1/×3)
Ranged light crossbow +0 (1d8/19–20)
Spell-Like Abilities (CL 3rd)
1/day—enlarge person (self only), invisibility (self only)
STATISTICSStr 12, Dex 9, Con 15, Int 10, Wis 13, Cha 4
Base Atk +1; CMB +2; CMD 11
Feats Weapon Focus (warhammer)
Skills Intimidate +1, Stealth –3; Racial Modifiers +2 Perception relating to stonework, +4 Stealth
Languages Common, Dwarven, Undercommon
SQ slow and steady, stability
Duergar CR 1/3
XP 135
Duergar warrior 1
LE Medium humanoid (dwarf)
Init –1; Senses darkvision 120 ft; Perception +1
DEFENSEAC 17, touch 9, flat-footed 17 (+6 armor, –1 Dex, +2 shield)
hp 7 (1d10+2)
Fort +4, Ref –1, Will +1; +2 vs. spells
Immune paralysis, phantasms, poison
Weaknesses light sensitivity
OFFENSESpeed 20 ft.
Melee warhammer +3 (1d8+1/×3)
Ranged light crossbow +0 (1d8/19–20)
Spell-Like Abilities (CL 3rd)
1/day—enlarge person (self only), invisibility (self only)
STATISTICSStr 12, Dex 9, Con 15, Int 10, Wis 13, Cha 4
Base Atk +1; CMB +2; CMD 11
Feats Weapon Focus (warhammer)
Skills Intimidate +1, Stealth –3; Racial Modifiers +2 Perception relating to stonework, +4 Stealth
Languages Common, Dwarven, Undercommon
SQ slow and steady, stability
Covered in a thick mantel of wool, this placid animal has docile eyes as it forages contentedly.
domba CR 1/4
XP 100
N Medium animal
Init +1; Senses low-light vision; Perception +8
DEFENSE
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 11 (2d8+2)
Fort +4, Ref +4, Will +0
OFFENSE
Speed 30 ft.
Melee bite +1 (1d6)
STATISTICS
Str 10, Dex 13, Con 12, Int 1, Wis 11, Cha 4
Base Atk +1; CMB +1; CMD 12 (16 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8
ECOLOGY
Environment temperate hills, mountains and plains
Organization flock (5–50 domba plus 1 ram per 10 adults and (2–20 lambs)
Treasure none
The statistics here describe the common sheep. domba generally flee from danger and avoid combat if possible. If cornered, they attack oleh biting.
domba CR 1/4
XP 100
N Medium animal
Init +1; Senses low-light vision; Perception +8
DEFENSE
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 11 (2d8+2)
Fort +4, Ref +4, Will +0
OFFENSE
Speed 30 ft.
Melee bite +1 (1d6)
STATISTICS
Str 10, Dex 13, Con 12, Int 1, Wis 11, Cha 4
Base Atk +1; CMB +1; CMD 12 (16 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8
ECOLOGY
Environment temperate hills, mountains and plains
Organization flock (5–50 domba plus 1 ram per 10 adults and (2–20 lambs)
Treasure none
The statistics here describe the common sheep. domba generally flee from danger and avoid combat if possible. If cornered, they attack oleh biting.
CR 1/4
XP 100
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +1
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +1
OFFENSE
Speed 15 ft., climb 15 ft., swim 15 ft.
Melee bite +4 (1d3–4)
luar angkasa 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 2, Dex 15, Con 11, Int 2, Wis 13, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Climb +10, Stealth +18, Swim +10; Racial Modifiers +4 Stealth
ECOLOGY
Environment any temperate
Organization solitary, pair, nest (3–12), atau plague (13–100)
Treasure none
Fecund and secretive, rats are omnivorous rodents that particularly thrive in urban areas.
Otter
CR 1/4
XP 100
N Tiny animal
Init +3; Senses low-light vision; Perception +1
DEFENSE
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +5, Will +1
OFFENSE
Speed 20 ft., swim 30 ft.
Melee bite +5 (1d3-4)
luar angkasa 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 3, Dex 16, Con 10, Int 2, Wis 13, Cha 5
Base Atk +0; CMB +1; CMD 7 (11 vs. trip)
Feats Weapon Finesse
Skills Escape Artist +4, Swim +10
SPECIAL ABILITIES
Familiar
The master of an berang-berang familiar gains a +3 bonus on Swim checks.
ECOLOGY
Environment any water
Organization solitary atau family (2-16)
Treasure none
Otters are curious and playful, and enjoy investigating new objects, sliding down wet rocks, and other simple games.
CR 1/4
XP 100
N Tiny animal
Init +3; Senses low-light vision; Perception +1
DEFENSE
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +5, Will +1
OFFENSE
Speed 20 ft., swim 30 ft.
Melee bite +5 (1d3-4)
luar angkasa 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 3, Dex 16, Con 10, Int 2, Wis 13, Cha 5
Base Atk +0; CMB +1; CMD 7 (11 vs. trip)
Feats Weapon Finesse
Skills Escape Artist +4, Swim +10
SPECIAL ABILITIES
Familiar
The master of an berang-berang familiar gains a +3 bonus on Swim checks.
ECOLOGY
Environment any water
Organization solitary atau family (2-16)
Treasure none
Otters are curious and playful, and enjoy investigating new objects, sliding down wet rocks, and other simple games.
Cat
CR 1/4
XP 100
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +5
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +1
OFFENSE
Speed 30 ft.
Melee 2 claws +4 (1d2–4), bite +4 (1d3–4)
luar angkasa 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 3, Dex 15, Con 8, Int 2, Wis 12, Cha 7
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Climb +6, Perception +5, Stealth +14; Racial Modifiers +4 Climb, +4 Stealth
SPECIAL ABILITIES
Familiar
The master of a cat familiar gains a +3 bonus on Stealth checks.
ECOLOGY
Environment temperate and hot plains atau urban
Organization solitary, pair, atau pack (3–12)
Treasure none
kucing typically weigh 5–15 pounds when fully grown.
CR 1/4
XP 100
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +5
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +1
OFFENSE
Speed 30 ft.
Melee 2 claws +4 (1d2–4), bite +4 (1d3–4)
luar angkasa 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 3, Dex 15, Con 8, Int 2, Wis 12, Cha 7
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Climb +6, Perception +5, Stealth +14; Racial Modifiers +4 Climb, +4 Stealth
SPECIAL ABILITIES
Familiar
The master of a cat familiar gains a +3 bonus on Stealth checks.
ECOLOGY
Environment temperate and hot plains atau urban
Organization solitary, pair, atau pack (3–12)
Treasure none
kucing typically weigh 5–15 pounds when fully grown.