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posted by ben10000000
A chattering swarm of large, sickly looking brown rats emerge from everywhere. The creatures appear both half starved and agitated to aggression
Barrow tikus CR 1/4
XP 100
N Tiny magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +1


DEFENSE
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 5 (1d10)
Fort +2, Ref +4, Will +1
Defensive Abilities stone skin


OFFENSE
Speed 15 ft., climb 15 ft., burrow 15 ft
Melee bite +5 (1d3-3)
Space 2 1/2 ft.; Reach 0 ft.
Special Attacks swarm


TACTICS
Barrow rats rarely engage in combat with creatures much larger than themselves,...
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posted by ben10000000
A tiny, unnaturally thin humanoid frolics nearby. It has a huge bulbous head with no chin and seemingly no mouth. It has an immense trunk-like nose. Its skin is pale white and its eyes are deep blue.








Killmoulis

CR 1/6


XP 65
CN Diminutive fey
Init +3; Senses low-light vision; Perception +8


DEFENSE

AC 18, touch 18, flat-footed 14 (+3 Dex, +1 dodge, +4 size)
hp 4 (1d6+1)
Fort +1, Ref +5, Will +4
DR 5/cold iron; SR 11


OFFENSE

Speed 40 ft.
Melee needle +7 (1d2-3)
luar angkasa 1 ft.; Reach 0 ft.


STATISTICS

Str 5, Dex 16, Con 12, Int 10, Wis 14, Cha 6
Base Atk +0; CMB -7; CMD 7
Feats Dodge, Weapon FinesseB...
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posted by ben10000000
This bald, long-bearded dwarf has dull gray skin, low arching brows, and eyes that seem to absorb rather than reflect the light.

Duergar CR 1/3
XP 135
Duergar warrior 1
LE Medium humanoid (dwarf)
Init –1; Senses darkvision 120 ft; Perception +1

DEFENSEAC 17, touch 9, flat-footed 17 (+6 armor, –1 Dex, +2 shield)
hp 7 (1d10+2)
Fort +4, Ref –1, Will +1; +2 vs. spells
Immune paralysis, phantasms, poison
Weaknesses light sensitivity

OFFENSESpeed 20 ft.
Melee warhammer +3 (1d8+1/×3)
Ranged light crossbow +0 (1d8/19–20)
Spell-Like Abilities (CL 3rd)
1/day—enlarge person (self only), invisibility (self only)

STATISTICSStr 12, Dex 9, Con 15, Int 10, Wis 13, Cha 4
Base Atk +1; CMB +2; CMD 11
Feats Weapon Focus (warhammer)
Skills Intimidate +1, Stealth –3; Racial Modifiers +2 Perception relating to stonework, +4 Stealth
Languages Common, Dwarven, Undercommon
SQ slow and steady, stability
posted by ben10000000
This dark-skinned elf stands in a battle-ready pose, her hair silver and eyes white and pupilless.

Common Drow CR 1/3
XP 135
Drow warrior 1
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Perception +2

DEFENSE
AC 15, touch 12, flat-footed 13 (+2 armor, +2 Dex, +1 shield)
hp 5 (1d10)
Fort +2, Ref +2, Will –1; +2 vs. enchantment
Immune sleep; SR 7
Weaknesses light blindness

OFFENSE
Speed 30 ft.
Melee rapier +3 (1d6/18–20)
Ranged hand crossbow +3 (1d4/19–20 plus poison)
Spell-Like Abilities (CL 1st)

1/day—dancing lights, darkness, faerie api

STATISTICS
Str 11, Dex 15, Con 10, Int 10, Wis...
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posted by ben10000000
This small dog has a rough mantel and a hungry look in its dark brown eyes.

Dog CR 1/3
XP 135
N Small animal
Init +1; Senses low-light vision, scent; Perception +8

DEFENSE
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +3, Will +1

OFFENSE
Speed 40 ft.
Melee bite +2 (1d4+1)

STATISTICS
Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking oleh scent

ECOLOGYEnvironment...
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posted by ben10000000
This housecat-sized beetle is a dull brown color brightened oleh two glowing green-yellow spots on its carapace.








Beetle, Fire

CR 1/3

XP 135
N Small vermin
Init +0; Senses low-light vision; Perception +0

DEFENSE
AC 12, touch 11, flat-footed 12 (+1 natural, +1 size)
hp 4 (1d8)
Fort +2, Ref +0, Will +0
Immune mind-affecting effects

OFFENSE
Speed 30 ft., fly 30 ft. (poor)
Melee bite +1 (1d4)

STATISTICS
Str 10, Dex 11, Con 11, Int —, Wis 10, Cha 7
Base Atk +0; CMB –1; CMD 9 (17 vs. trip)
Skills Fly –2
SQ luminescence

SPECIAL ABILITIES


Luminescence (Ex)
A api beetle's glowing glands provide...
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posted by ben10000000
Covered in a thick mantel of wool, this placid animal has docile eyes as it forages contentedly.
domba CR 1/4

XP 100
N Medium animal
Init +1; Senses low-light vision; Perception +8

DEFENSE

AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 11 (2d8+2)
Fort +4, Ref +4, Will +0

OFFENSE

Speed 30 ft.
Melee bite +1 (1d6)

STATISTICS

Str 10, Dex 13, Con 12, Int 1, Wis 11, Cha 4
Base Atk +1; CMB +1; CMD 12 (16 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8
ECOLOGY

Environment temperate hills, mountains and plains
Organization flock (5–50 domba plus 1 ram per 10 adults and (2–20 lambs)
Treasure none

The statistics here describe the common sheep. domba generally flee from danger and avoid combat if possible. If cornered, they attack oleh biting.
posted by ben10000000
This brightly-colored primate has a bushy mane, dense fur, and a long ridged snout.
Mandrill CR 1/4

XP 100
N Small animal
Init +2; Senses low-light vision, scent; Perception +5

DEFENSE

AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 11 (2d8+2)
Fort +4, Ref +5, Will +1

OFFENSE

Speed 30 ft., climb 30 ft.
Melee bite +4 (1d4)

TACTICS

Mandrills are generally passive creatures and rarely engage in battle, preferring to outmaneuver would-be-attackers oleh taking to the trees and outrunning their opponents. If the young are threatened, they do not hesitate to attack. Mandrills defending...
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posted by ben10000000
Deer CR 1/4
XP 100
N Medium animal
Init +2; Senses low-light vision, scent; Perception +10

DEFENSE

AC 14, touch 13, flat-footed 11 (+2 Dex, +1 dodge, +1 natural)
hp 11 (2d8+2)
Fort +4, Ref +5, Will +2

OFFENSE

Speed 40 ft.
Melee gore +2 (1d6+1), 2 hooves –3 (1d4)

TACTICS

Deer attack with their hooves atau antlers. Antelopes, when defending their herd, attack oleh charging an opponent and butting with their horns (gore). The gore attack only applies to bucks with antlers.

STATISTICS

Str 12, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +1; CMB +2; CMD 15 (19 vs. trip)
Feats Dodge B, Mobility B,...
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posted by ben10000000
This ikan is long and bluish gray fading to mottled silver near it tail. It has an oversized jaw full of sharp teeth.








Small Barracuda

CR 1/4


XP 100
N Small animal (aquatic)
Init +3; Senses low-light vision; Perception +5

DEFENSE

AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 4 (1d8)
Fort +2, Ref +5, Will +1

OFFENSE

Speed swim 70 ft.
Melee bite +4 (1d4–1)

STATISTICS

Str 8, Dex 16, Con 11, Int 1, Wis 12, Cha 2
Base Atk +0; CMB –2; CMD 11 (can’t be tripped)
Feats Skill Focus (Perception), Weapon FinesseB
Skills Perception +5, Swim +11; Racial Modifiers Small barracudas use their Dexterity...
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posted by ben10000000
Scarlet Spider

CR 1/4


XP 100
N Tiny vermin
Init +5; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 18, touch 17, flat-footed 13 (+5 Dex, +1 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +5, Will +0
Immune mind-affecting effects

OFFENSE

Speed 30 ft., climb 30 ft.
Melee bite +7 (1d3–4 plus poison)
luar angkasa 2-1/2 ft.; Reach 0 ft.
Special Attacks poison

STATISTICS

Str 3, Dex 21, Con 10, Int —, Wis 10, Cha 2
Base Atk +0; CMB +3; CMD 9 (21 vs. trip)
Feats Weapon FinesseB
Skills Acrobatics +13, Climb +21, Perception +4, Stealth +17; Racial
Modifiers +8 Acrobatics, +8 Climb, +4 Perception, +4 Stealth...
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posted by ben10000000
Rat

CR 1/4


XP 100
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +1

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +1

OFFENSE

Speed 15 ft., climb 15 ft., swim 15 ft.
Melee bite +4 (1d3–4)
luar angkasa 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 2, Dex 15, Con 11, Int 2, Wis 13, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Climb +10, Stealth +18, Swim +10; Racial Modifiers +4 Stealth

ECOLOGY

Environment any temperate
Organization solitary, pair, nest (3–12), atau plague (13–100)
Treasure none

Fecund and secretive, rats are omnivorous rodents that particularly thrive in urban areas.
added by cassidy86
video
posted by ben10000000
This small-eyed rodent has a rounded body with numerous quills running all over its back.









Porcupine

CR 1/4


XP 100
N Tiny animal
Init +1; Senses low-light vision; Perception -1

DEFENSE

AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
hp 5 (1d8+1)
Fort +3, Ref +5, Will -1
Defensive Abilities quills

OFFENSE

Speed 30 ft.
Melee tail slap +2 (1d3)

STATISTICS

Str 11, Dex 12, Con 12, Int 2, Wis 9, Cha 5
Base Atk +0; CMB -1; CMD 9 (13 vs. trip)
Feats Lightning Reflexes
Skills Climb +4, Stealth +9 (+13 in grass); Racial Modifiers +4 Stealth in grass

SPECIAL ABILITIES

Quills (Ex)

Any creature attacking...
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posted by ben10000000
Otter

CR 1/4


XP 100
N Tiny animal
Init +3; Senses low-light vision; Perception +1

DEFENSE

AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +5, Will +1

OFFENSE

Speed 20 ft., swim 30 ft.
Melee bite +5 (1d3-4)
luar angkasa 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 3, Dex 16, Con 10, Int 2, Wis 13, Cha 5
Base Atk +0; CMB +1; CMD 7 (11 vs. trip)
Feats Weapon Finesse
Skills Escape Artist +4, Swim +10

SPECIAL ABILITIES

Familiar

The master of an berang-berang familiar gains a +3 bonus on Swim checks.

ECOLOGY

Environment any water
Organization solitary atau family (2-16)
Treasure none

Otters are curious and playful, and enjoy investigating new objects, sliding down wet rocks, and other simple games.
posted by ben10000000
ECOLOGY
Environment any underground
Organization solitary, band (2–8), atau tribe (9–20 plus 1 chieftain of 2nd–4th level and 2–6 giant vermin)
Treasure standard (dagger, 6 darts, other treasure)

Descended from even smaller fey, the mites are among the most pitiful and craven dwellers of the dark. Hideously ugly, even goblins have been known to mock mites for their homely appearances, mockery most mites take to jantung and nurture for weeks, months, atau even years in their tiny homes, until their distress and anger finally overcome their natural cowardice and impel them forth on short-lived...
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posted by ben10000000
This squat humanoid seems to be nearly all head—an unfortunate circumstance, considering how ugly its puffy blue face is.








Mite


CR 1/4






XP 100
LE Small fey
Init +1; Senses darkvision 120 ft., low-light vision, scent; Perception +5

DEFENSE
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 3 (1d6)
Fort +0, Ref +3, Will +3
DR 2/cold iron
Weaknesses light sensitivity

OFFENSE
Speed 20 ft., climb 20 ft.
Melee dagger +0 (1d3–1/19–20)
Ranged dart +2 (1d3–1)
Special Attacks hatred
Spell-Like Abilities (CL 1st)
At will—prestidigitation
1/day—doom (DC 10)

STATISTICS
Str 8, Dex 13, Con 11, Int 8,...
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posted by ben10000000
This plump, gray flightless bird waddles about on ungainly looking legs, fearlessly bobbing its prodigious beak.








Dodo

CR 1/4


XP 100
N Small animal
Init +0; Senses low-light vision; Perception +3

DEFENSE

AC 11, touch 11, flat-footed 11 (+1 size)
hp 6 (1d8+2)
Fort +4, Ref +2, Will –1

OFFENSE

Speed 20 ft.
Melee bite +1 (1d3–2)

STATISTICS

Str 3, Dex 11, Con 14, Int 2, Wis 9, Cha 6
Base Atk +0; CMB –3; CMD 7
Feats Weapon Finesse
Skills Perception +3
ECOLOGY

Environment warm coastlines
Organization solitary, pair, atau huddle (3–6)
Treasure none

These flightless birds typically inhabit isolated...
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posted by ben10000000
King Crab

CR 1/4


XP 100
N Tiny vermin (aquatic)
Init +2; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
hp 5 (1d8+1)
Fort +3, Ref +2, Will +0
Immune mind-affecting effects

OFFENSE

Speed 30 ft., swim 20 ft.
Melee 2 claws +0 (1d2–2 plus grab)
luar angkasa 2-1/2 ft.; Reach 0 ft.
Special Attacks constrict (1d2–2)

STATISTICS

Str 7, Dex 15, Con 12, Int —, Wis 10, Cha 2
Base Atk +0; CMB +0 (+4 grapple); CMD 8 (20 vs. trip)
Skills Perception +4, Swim +10; Racial Modifiers +4 Perception
SQ water dependency

SPECIAL ABILITIES


Familiar

The master...
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posted by ben10000000
Cat

CR 1/4


XP 100
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +5

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +1

OFFENSE

Speed 30 ft.
Melee 2 claws +4 (1d2–4), bite +4 (1d3–4)
luar angkasa 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 3, Dex 15, Con 8, Int 2, Wis 12, Cha 7
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Climb +6, Perception +5, Stealth +14; Racial Modifiers +4 Climb, +4 Stealth


SPECIAL ABILITIES

Familiar

The master of a cat familiar gains a +3 bonus on Stealth checks.


ECOLOGY

Environment temperate and hot plains atau urban
Organization solitary, pair, atau pack (3–12)
Treasure none

kucing typically weigh 5–15 pounds when fully grown.