beastiary Club
gabung
Fanpop
New Post
Explore Fanpop
posted by ben10000000
These small, large-eared foxes possess a distinctive pattern of flame-colored bulu around their paws, rather than the typical black “socks” of lebih common vulpines.
Firefoot Fennec CR 1/4


XP 100
N Tiny animal
Init +3; Senses low-light vision, scent; Perception +8


DEFENSE

AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +5, Will +1


OFFENSE

Speed 40 ft.
Melee bite +1 (1d3-1)


STATISTICS

Str 9, Dex 17, Con 11, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +1; CMD 10 (14 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +3 (+11 jumping), Perception +8, Survival +1 (+5...
continue reading...
added by cassidy86
added by cassidy86
posted by ben10000000
Quipper CR 1/8
This small ikan has a mouth full of razor-sharp teeth and a vicious disposition.
XP 50
N Fine animal (aquatic)
Init +2; Senses low-light vision, keen scent; Perception +8

DEFENSE

AC 20, touch 20, flat-footed 18 (+2 Dex, +8 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +1

OFFENSE

Speed swim 30 ft.
Melee bite +10 (1d2–2)
luar angkasa 1/2 ft; Reach 0 ft.
Special Attacks frenzy

STATISTICS

Str 6, Dex 15, Con 10, Int 1, Wis 12, Cha 3
Base Atk +0; CMB –6; CMD 2 (can’t be tripped)
Feats Skill Focus (Perception), Weapon FinesseB
Skills Perception +8, Swim +10

SPECIAL ABILITIES

Frenzy (Ex)

Quippers...
continue reading...
posted by ben10000000
Greensting Scorpion

CR 1/4


XP 100
N Tiny vermin
Init +3; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +3, Will +0
Immune mind-affecting effects

OFFENSE

Speed 30 ft.
Melee sting +5 (1d2–4 plus poison)
luar angkasa 2-1/2 ft.; Reach 0 ft.
Special Attacks poison

STATISTICS

Str 3, Dex 16, Con 10, Int —, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 7 (19 vs. trip)
Feats Weapon FinesseB
Skills Climb +7, Perception +4, Stealth +15; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth

SPECIAL ABILITIES

Poison (Ex)

Sting—injury;...
continue reading...
posted by ben10000000
This small dwarf-sized bipedal kadal has mottled gray and brown flesh with a short dorsal fin that runs the length of its body, tapering off as it meets the tail. Its underbelly is yellow and its eyes are white. Its feet are webbed as are its tiny "hands."
Muckdweller CR 1/4


XP 100
N Small magical beast (reptilian)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +5


DEFENSE

AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 (1d10)
Fort +2, Ref +4, Will +1


OFFENSE

Speed 10 ft., swim 30 ft.
Melee bite +4 (1d4-2)
Special Attacks blinding spray


STATISTICS

Str 6,...
continue reading...
posted by ben10000000
Donkey Rat

CR 1/4


XP 100
N Small animal
Init +3; Senses low-light vision, scent; Perception +4

DEFENSE

AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +5, Will +1

OFFENSE

Speed 30 ft., swim 20 ft.
Melee bite +0 (1d3–2)

STATISTICS

Str 6, Dex 17, Con 13, Int 2, Wis 13, Cha 4
Base Atk +0; CMB +1; CMD 9 (13 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +4, Stealth +15, Swim +11


SPECIAL ABILITIES

Familiar

The master of a donkey tikus familiar gains a +2 bonus on Fortitude saves.
Editor's Notes



Lots of issues for such a small creature:
1. Melee is incorrect....
continue reading...
A translucent blue and nearly invisible in water, this cube-shaped jellyfish has four distinct sides and trails dozens of extremely long tentacles.
Tiny Monstrous Sea tawon CR 1/4

XP 100
N Tiny vermin (aquatic)
Init +1; Senses darkvision 60 ft., watersense 60 ft.; Perception +4


DEFENSE

AC 13, touch 11, flat-footed 12 (+1 Dex, +2 size)
hp 4 (1d8)
Fort +3, Ref +1, Will +0
Defensive Abilities transparent; Immune vermin traits


OFFENSE

Speed swim 30 ft.
Melee tentacle +3 (1d3-5 plus poison)
luar angkasa 2-1/2 ft.; Reach 0 ft.
Special Attacks entangle


STATISTICS

Str 5, Dex 13, Con 10, Int --, Wis 10, Cha...
continue reading...
posted by ben10000000
A chattering swarm of large, sickly looking brown rats emerge from everywhere. The creatures appear both half starved and agitated to aggression
Barrow tikus CR 1/4
XP 100
N Tiny magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +1


DEFENSE
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 5 (1d10)
Fort +2, Ref +4, Will +1
Defensive Abilities stone skin


OFFENSE
Speed 15 ft., climb 15 ft., burrow 15 ft
Melee bite +5 (1d3-3)
Space 2 1/2 ft.; Reach 0 ft.
Special Attacks swarm


TACTICS
Barrow rats rarely engage in combat with creatures much larger than themselves,...
continue reading...
posted by ben10000000
A tiny, unnaturally thin humanoid frolics nearby. It has a huge bulbous head with no chin and seemingly no mouth. It has an immense trunk-like nose. Its skin is pale white and its eyes are deep blue.








Killmoulis

CR 1/6


XP 65
CN Diminutive fey
Init +3; Senses low-light vision; Perception +8


DEFENSE

AC 18, touch 18, flat-footed 14 (+3 Dex, +1 dodge, +4 size)
hp 4 (1d6+1)
Fort +1, Ref +5, Will +4
DR 5/cold iron; SR 11


OFFENSE

Speed 40 ft.
Melee needle +7 (1d2-3)
luar angkasa 1 ft.; Reach 0 ft.


STATISTICS

Str 5, Dex 16, Con 12, Int 10, Wis 14, Cha 6
Base Atk +0; CMB -7; CMD 7
Feats Dodge, Weapon FinesseB...
continue reading...
posted by ben10000000
This bald, long-bearded dwarf has dull gray skin, low arching brows, and eyes that seem to absorb rather than reflect the light.

Duergar CR 1/3
XP 135
Duergar warrior 1
LE Medium humanoid (dwarf)
Init –1; Senses darkvision 120 ft; Perception +1

DEFENSEAC 17, touch 9, flat-footed 17 (+6 armor, –1 Dex, +2 shield)
hp 7 (1d10+2)
Fort +4, Ref –1, Will +1; +2 vs. spells
Immune paralysis, phantasms, poison
Weaknesses light sensitivity

OFFENSESpeed 20 ft.
Melee warhammer +3 (1d8+1/×3)
Ranged light crossbow +0 (1d8/19–20)
Spell-Like Abilities (CL 3rd)
1/day—enlarge person (self only), invisibility (self only)

STATISTICSStr 12, Dex 9, Con 15, Int 10, Wis 13, Cha 4
Base Atk +1; CMB +2; CMD 11
Feats Weapon Focus (warhammer)
Skills Intimidate +1, Stealth –3; Racial Modifiers +2 Perception relating to stonework, +4 Stealth
Languages Common, Dwarven, Undercommon
SQ slow and steady, stability
posted by ben10000000
This dark-skinned elf stands in a battle-ready pose, her hair silver and eyes white and pupilless.

Common Drow CR 1/3
XP 135
Drow warrior 1
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Perception +2

DEFENSE
AC 15, touch 12, flat-footed 13 (+2 armor, +2 Dex, +1 shield)
hp 5 (1d10)
Fort +2, Ref +2, Will –1; +2 vs. enchantment
Immune sleep; SR 7
Weaknesses light blindness

OFFENSE
Speed 30 ft.
Melee rapier +3 (1d6/18–20)
Ranged hand crossbow +3 (1d4/19–20 plus poison)
Spell-Like Abilities (CL 1st)

1/day—dancing lights, darkness, faerie api

STATISTICS
Str 11, Dex 15, Con 10, Int 10, Wis...
continue reading...
posted by ben10000000
This small dog has a rough mantel and a hungry look in its dark brown eyes.

Dog CR 1/3
XP 135
N Small animal
Init +1; Senses low-light vision, scent; Perception +8

DEFENSE
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +3, Will +1

OFFENSE
Speed 40 ft.
Melee bite +2 (1d4+1)

STATISTICS
Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking oleh scent

ECOLOGYEnvironment...
continue reading...
posted by ben10000000
This housecat-sized beetle is a dull brown color brightened oleh two glowing green-yellow spots on its carapace.








Beetle, Fire

CR 1/3

XP 135
N Small vermin
Init +0; Senses low-light vision; Perception +0

DEFENSE
AC 12, touch 11, flat-footed 12 (+1 natural, +1 size)
hp 4 (1d8)
Fort +2, Ref +0, Will +0
Immune mind-affecting effects

OFFENSE
Speed 30 ft., fly 30 ft. (poor)
Melee bite +1 (1d4)

STATISTICS
Str 10, Dex 11, Con 11, Int —, Wis 10, Cha 7
Base Atk +0; CMB –1; CMD 9 (17 vs. trip)
Skills Fly –2
SQ luminescence

SPECIAL ABILITIES


Luminescence (Ex)
A api beetle's glowing glands provide...
continue reading...
posted by ben10000000
This tiny creature appears to be a humanoid skull with eight spidery legs.
Skull labah-labah, laba-laba CR 1/4

XP 100
N Tiny vermin
Init +5; Senses darkvision 60 ft.; Perception +4


DEFENSE

AC 20, touch 17, flat-footed 15 (+5 Dex, +3 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +5, Will +0
Immune mind-affecting effects


OFFENSE

Speed 20 ft., climb 10 ft.
Melee sting +0 (1d2-2 plus poison)
luar angkasa 2-1/2 ft.; Reach 0 ft


STATISTICS

Str 6, Dex 20, Con 10, Int --, Wis 10, Cha 2
Base Atk +0; CMB +3; CMD 11(23 vs. trip)
Skills Climb +13, Perception +4, Stealth +13; Racial Modifiers +4 Perception


SPECIAL ABILITIES

Poison...
continue reading...
posted by ben10000000
Covered in a thick mantel of wool, this placid animal has docile eyes as it forages contentedly.
domba CR 1/4

XP 100
N Medium animal
Init +1; Senses low-light vision; Perception +8

DEFENSE

AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 11 (2d8+2)
Fort +4, Ref +4, Will +0

OFFENSE

Speed 30 ft.
Melee bite +1 (1d6)

STATISTICS

Str 10, Dex 13, Con 12, Int 1, Wis 11, Cha 4
Base Atk +1; CMB +1; CMD 12 (16 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8
ECOLOGY

Environment temperate hills, mountains and plains
Organization flock (5–50 domba plus 1 ram per 10 adults and (2–20 lambs)
Treasure none

The statistics here describe the common sheep. domba generally flee from danger and avoid combat if possible. If cornered, they attack oleh biting.
posted by ben10000000
This brightly-colored primate has a bushy mane, dense fur, and a long ridged snout.
Mandrill CR 1/4

XP 100
N Small animal
Init +2; Senses low-light vision, scent; Perception +5

DEFENSE

AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 11 (2d8+2)
Fort +4, Ref +5, Will +1

OFFENSE

Speed 30 ft., climb 30 ft.
Melee bite +4 (1d4)

TACTICS

Mandrills are generally passive creatures and rarely engage in battle, preferring to outmaneuver would-be-attackers oleh taking to the trees and outrunning their opponents. If the young are threatened, they do not hesitate to attack. Mandrills defending...
continue reading...
posted by ben10000000
Deer CR 1/4
XP 100
N Medium animal
Init +2; Senses low-light vision, scent; Perception +10

DEFENSE

AC 14, touch 13, flat-footed 11 (+2 Dex, +1 dodge, +1 natural)
hp 11 (2d8+2)
Fort +4, Ref +5, Will +2

OFFENSE

Speed 40 ft.
Melee gore +2 (1d6+1), 2 hooves –3 (1d4)

TACTICS

Deer attack with their hooves atau antlers. Antelopes, when defending their herd, attack oleh charging an opponent and butting with their horns (gore). The gore attack only applies to bucks with antlers.

STATISTICS

Str 12, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +1; CMB +2; CMD 15 (19 vs. trip)
Feats Dodge B, Mobility B,...
continue reading...
posted by ben10000000
Sewer lipan CR 1/4

XP 100
N Small vermin
Init +3; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 16, touch 14, flat-footed 13 (+3 Dex, +2 natural, +1 Size)
hp 4 (1d8)
Fort +2, Ref +3, Will +0
Immune mind-affecting effects

OFFENSE

Speed 40 ft., climb 40 ft.
Melee bite +4 (1d4–3 plus poison)
Special Attacks poison

STATISTICS

Str 5, Dex 17, Con 10, Int —, Wis 10, Cha 2
Base Atk +0; CMB –4; CMD 9 (can't be tripped)
Feats Weapon FinesseB
Skills Climb +10, Perception +4, Stealth +15; Racial Modifiers +4 Perception, +8 Stealth

SPECIAL ABILITIES

Poison (EX)

Bite—injury; save Fort DC...
continue reading...
posted by ben10000000
This ikan is long and bluish gray fading to mottled silver near it tail. It has an oversized jaw full of sharp teeth.








Small Barracuda

CR 1/4


XP 100
N Small animal (aquatic)
Init +3; Senses low-light vision; Perception +5

DEFENSE

AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 4 (1d8)
Fort +2, Ref +5, Will +1

OFFENSE

Speed swim 70 ft.
Melee bite +4 (1d4–1)

STATISTICS

Str 8, Dex 16, Con 11, Int 1, Wis 12, Cha 2
Base Atk +0; CMB –2; CMD 11 (can’t be tripped)
Feats Skill Focus (Perception), Weapon FinesseB
Skills Perception +5, Swim +11; Racial Modifiers Small barracudas use their Dexterity...
continue reading...